![]() ![]() I’m proud of what Messenger has become: a fast and reliable service, with enjoyable features and strong safety tools, and now with the added privacy and security of end-to-end encryption.This article will show you the two ways you can use to enable end-to-end encryption on Messenger. This is the biggest set of improvements to Messenger since it was first launched in 2011. When your chats are upgraded, you will be prompted to set up a recovery method, such as a PIN, so you can restore your messages if you lose, change or add a device. It will take a number of months to complete the global roll-out. Because we have over a billion users, not everyone will get default end-to-end encryption right away. That’s why we are also publishing two papers which outline our approach to cryptography, as well as how we encrypt your message history with Secure Storage. We want to be open about the security technology we use and welcome the chance to engage with external cryptographers and security experts. You can now play voice messages at 1.5x or 2x speeds, pick up listening to a voice message from where you left off, and continue listening to a voice message when you navigate away from the chat or the app. Voice messaging is the fastest growing messaging format today. We’re going to continue rolling out improvements over the coming months - we’re currently testing HD media and file sharing improvements with a small group of users and plan to scale them in the coming months. We’ve now made photos and videos easier to access, upgraded the image quality, added fun layouts and have given people more controls so they can reply or react to any photo or video in a collection. People share over 1.3 billion photos and videos per day on Messenger. We know people value their privacy, and this feature gives you the ability to feel less pressure to respond immediately. Our new read receipt control allows you to decide if you want others to see when you have read their messages. Disappearing messages on Messenger are only available for end-to-end encrypted conversations, but you can still report disappearing messages if you receive something inappropriate, and we’ll notify you if we detect that someone screenshots a disappearing message. This will help people be confident that their messages stay secure and won’t stick around forever. We are also improving the interface to make it easier to tell when disappearing messages are turned on. ![]() Disappearing Messagesĭisappearing messages on Messenger now last for 24 hours after being sent. ![]() You can still report abuse in an edited message and Meta will be able to see the previous versions of the edited message. You can now edit messages that may have been sent too soon, or that you’d simply like to change, for up to 15 minutes after you send them. These new features will be available for use immediately, though it may take some time for Messenger chats to be updated with default end-to-end encryption. These chats will not only have all of the things people know and love, like themes and custom reactions, but also a host of new features we know are important for our community. ![]() This means that nobody, including Meta, can see what’s sent or said, unless you choose to report a message to us.Įnd-to-end encryption gives people more secure chats in Messenger. The extra layer of security provided by end-to-end encryption means that the content of your messages and calls with friends and family are protected from the moment they leave your device to the moment they reach the receiver’s device. We worked closely with outside experts, academics, advocates and governments to identify risks and build mitigations to ensure that privacy and safety go hand-in-hand. We’ve introduced new privacy, safety and control features along the way like delivery controls that let people choose who can message them, as well as app lock, alongside existing safety features like report, block and message requests. Our engineers, cryptographers, designers, policy experts and product managers have worked tirelessly to rebuild Messenger features from the ground up. This has taken years to deliver because we’ve taken our time to get this right. Since 2016, Messenger has had the option for people to turn on end-to-end encryption, but we’re now changing personal chats and calls across Messenger to be end-to-end encrypted by default. We take our responsibility to protect your messages seriously and we’re thrilled that after years of investment and testing, we’re able to launch a safer, more secure and private service. Today I’m delighted to announce that we are rolling out default end-to-end encryption for personal messages and calls on Messenger and Facebook, and a suite of new features that let you further control your messaging experience. ![]()
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Surprisingly, Dumbo turned most financially successful movies of the 1940’s. Dumbo was released in 1941 and was solely made to make up for the financial loss that Fantasia created. Yes, there is fun stuff between the mandatory stuff, but it takes time nonetheless.Īnyway: Dumbo. In the last two months, I worked 3-4 days a week, gave sex-ed at schools in my free time, helped my grandmother clean her house every other week, went to Dutch Comic Con, finished my first scanlation project, started following voice acting classes, and organized two birthday parties. I was under the assumption that I would have a lot of free time when I graduated, so I took way to many responsibilities and I ended up more stressed than I was when I was still in university. So what have we learned? 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That strength in terrain modelling also leads to one of the limitations of CMSF 2: the software can only generate a terrain model for a maximum of 16 square kilometers. These buildings also respond to weapon effects reasonably well. CMSF has an extremely detailed 3D terrain model that includes a variety of terrain types, elevation (including impacts on line of sight), as well as multi-floor destructible buildings that can be occupied by dismounted personnel. Given the depth of simulation, turn-based is appropriate for most types of tactics training. ![]() While the base game focuses on Syrian and US Army units (including heavy and Stryker Brigade units), additional content can also be purchased to include USMC units, UK units, and NATO units (which includes Canadian, Dutch, and German units with circa 2010 equipment).ĬMSF 2 can be played as turn-based (1 turn = 1 minute) or in real-time. CMSF 2 improvements include much higher resolution graphics, additional amphibious vehicles, electronic warfare, drones, air defence, precision artillery munitions, and a wide variety of other gameplay, AI, and mission editor enhancements. The background scenario was created before the Syrian Civil War, but the tactical scenarios and campaign seem all the more relevant given events of the last few years. The Syrian Government is found to have colluded with the terrorists and a coalition invades Syria. The scenario was developed in the mid-2000s and posits a terrorist group coordinating simultaneous dirty bomb attacks on western cities from safe havens in Syria. Both CMSF and CMSF2 share the same background scenario. CMSF was actually used to assist in tactics lessons at the US Army Command and General Staff School (See pages 28-30 in the linked Armor Magazine). CMSF 2 is a 2018 modernized version of the earlier Combat Mission Shock Force (CMSF) that was released in 2007. It is published by which prides itself on realism in its PC wargames. It is quite possible that the respective game publishers would consider additional work or licences for the CA to further refinement of the existing software to better support tactics training.Ĭombat Mission Shock Force 2 (CMSF 2) is a third-person tactical wargame in a 3-D environment that can model scenarios from section level to battle group. Beyond the base versions of each game, all include some form of mission editor, some also include map, equipment and/or unit editors, and some are ‘modible’ meaning the user community has created additional content or ‘mods’ that add or edit new units, equipment, or elements of gameplay. My observations are based on dozens of hours of experience with Combat Mission Shock Force 2 and Armored Brigade over the last couple of years, and hundreds of hours with the Wargame series over the last 9 years. ![]() Each of three wargames: Combat Mission Shock Force 2, Wargame (Airland Battle or Red Dragon versions), and Armored Brigade has strengths and weaknesses for reinforcing different skill sets. ![]() ![]() ![]() ![]() Unlimited Ammo|Items - added a Force Clip Decrease script under this (requested) When a designer pushes the Build button on the Anvil editor, everything (including all the in-game objects, all graphical scripts, etc.) are serialized into an image which is then run by Scimitar. The designers create scripts using the Anvil editor. ![]() The game engine supports a graphical scripting language used by the game designers to script out each in-game sequence. This game editor is a graphical UI for the game designers to design each level by dragging and dropping in game elements (like the towers that fire at your ship, or platform for the assassin to climb onto, etc.). The main game editor, internally also called Anvil (confusing, I know), is coded in C#. At the time I was at Ubisoft (which is 2013), they were developing a programming language with syntax similar to C# with many more extensions useful for game development (built-in support for writing state machines, partial class definition in multiple files) but with semantics from C++ (zero cost abstractions, etc.) and they were looking into integrating that language with Anvil. The game engine, which is externally marketed as Anvil(next) but is called Scimitar internally, for Assassin's Creed is coded mainly in C++. these are the dumps I have so far (GRW.exe is the current executable):Īlso, since some are perhaps curious, while for some it will be just an information "I've seen somewhere":.to find out which version of the game you're running (aside from the 7 digits at the bottom-left side of the main menu), use Cheat Engine to scan for ChangeList string.Download from attach.įixed "Add 100 Million To Tagged Resource" script ![]() ![]() So in my opinion it's really fitting that Delilah wasn't waiting at the Lookout - she's been isolating herself for so long, that she can't even get herself to finally meet Henry face-to-face. Henry and Delilah basically conjured up a government conspiracy to overcome their isolation, just so they could have something in common.Īs far as I know, we never get confirmation that Henry and Delilah met up during their stay at the park. He dealt with it by becoming a hermit, completely shutting himself off from the outside world, and started messing with Henry & Delilah on purpose to at least have some form of interaction with other people.Ned Goodwin's isolation began after the death of his son. He coped with his isolation by turning his stay into a roleplaying game (building a "castle", planning adventures, and so on).Delilah drops the sarcastic act after a few weeks of knowing Henry, because she starts trusting him.īrian Goodwin felt isolated too - he hated climbing and would've rather stayed at home and geek about with tabletop games, science projects and whatnot. How does she cope with it? She does a bunch crosswords (typical "loner / introvert" trope), has a heavy drinking problem, and acts completely sarcastic to new people she meets.What does he do to cope with the isolation? He puts himself in even greater isolation by taking the Firewatch job.ĭelilah has been working at the Firewatch for over a decade, and the only time she cared for someone at her job - that person went missing.Henry felt isolated back at home because of the condition of his wife: Her parents can't stand him, he goes out drinking alone, his wife can't recognize him most of the time. In my opinion, the game is all about loneliness & isolation, and how different people deal with it. I might be one of the few people that were okay with the ending of Firewatch. They managed to create a beautiful world and an amazing little story but their greatest achievement in my mind is that they made you feel something very human and very real. ![]() Imagine how Henry felt knowing his holiday from the real world is over and now he has to go back and deal with his wife and what's happened to her. You're supposed to feel hurt and even a little angry because it's not easy dealing with real life. ![]() On both those points this game delivers in spades but I have to admit I also felt the ending was lacklustre and a little rushed.Ĭampo Santo wanted people to feel upset at the ending, the whole story is about escaping reality, the little references to the kid playing d&d and the maps and stories he made are a reflection of the story that Henry and Delilah fabricated. I had my eye on this game from the first trailer, loved the visual style and the voice acting looked fantastic. Copied and pasted from a comment a while back: It just leaves you empty and throws you back to your normal life where you, like Henry, have to deal with all your problems.įelt exactly the same. You will never see the face to this likable voice and you will never have this huge exciting adventure in this beautiful landscape. ![]() The story ends for Henry without ever seeing Delilah and without being the center of a big conspiracy and he has to go back to his shitty life and deal with his wife and all the other problems. Now I found the ending anticlimatic as well and I was really disappointed too, but that's exactly how you're supposed to feel and that's what makes it so great. So many were disappointed with it and I even saw people writing that this reason ruined the game for them. The conversations and the overall writing was exceptionell in my opinion and the game now left me with just wanting to talk more to Delilah and learning about her personality and life.įrom what I read many people found the ending to be very anticlimatic and did not live up to the buildup. I didn't expect the game to be that mature really, thought it was more a simple fun walking sim but nope. The visuals are stunning and sound design is great but what really made it for me where my character and Delilah. I finished Firewatch yesterday and want to talk about it. ![]() Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game. ![]() |
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